At that point, maybe it would’ve been better just to make the world smaller?
#Far cry 3 blood dragon has stopped working zip#
The quicker the player begins to rely on a fast travel system to zip around the place, the more likely it is that the bits in between just aren’t worth seeing more than once or twice. There’s always a risk with these projects that huge swathes of the landscape actually turn out to be quite dull. If, that is, the developers have the time, creativity and/or processing power to add them in. The more of the world there is to tromp around in (the theory goes,) the greater the chance of finding multiple, interesting things to do and see. Players who gravitate to these titles love exploration, and open world titles cater to that desire. It’s no surprise that CD Projekt has been keen to run the “bigger than Skyrim, 30 times larger than The Witcher 2” line about upcoming, open world sequel The Witcher 3. Open worlds tend to be all about letting the player roam freely through whatever countryside, cityscape or weird planet the developers have put together, and in contemporary gaming that tends to mean vast, expansive spaces. It might take you back to some classics like Daggerfall or Grand Theft Auto III.Ĭhances are, the phrase will give you a sense of scale and scope. Your brain will probably do that thing brains do and make a connection to a different, recent game with the same descriptor. When a game is described as ‘open world,’ certain titles and expectations come to mind.